Showing posts with label VIDEO GAMES. Show all posts
Showing posts with label VIDEO GAMES. Show all posts

Monday, May 23, 2011

The Go-to Gaming Device -- A trusty Laptop

By Matt Ployhar for our content partner: Digital Innovation Gazette


My Go-to Gaming Device: A Trusty Laptop
Over the past couple of decades, I’ve done a ton of gaming on PCs (including laptops and desktops), consoles, handhelds (e.g., PSP), and smartphones. When I first got my start working in the industry in a professional capacity back in 1997, I was working for Microsoft in the SideWinder gaming devices group. In the past 14 years, I’ve seen a lot of interfaces and devices come and go for various reasons, and I continue to see more on the horizon that are interesting -- but are unlikely to stick. The same holds true for gaming platforms.

Laptops for the past decade have been my No. 1 go-to gaming device. But it wasn’t always this way. (My earliest PC gaming experiences date back to the Apple IIe in 1983 that my Dad purchased.) This doesn’t mean I dislike PC desktops. I still own one, but I do find myself booting it up less frequently. One of the limitations desktops share with consoles is that they’re stationary devices. I would say I now live in a mobile, dynamic, wirelessly connected, digital content world.



I’m going to include some devices that I took some pictures of recently for one of my projects.


What you can see by looking at Picture No. 1 is that only the devices closest to you in the photo are actually standalone and self-contained devices. You don’t need a separate keyboard, display, etc. My hunch is that the 8th generation of consoles might head in the standalone direction and become more mobile. To that end, I believe they’re going to be playing a huge game of catch-up to the already well-entrenched and existing laptop/iPad/Slate/smartphone/iPhone markets. (Good luck!)

They also start running a greater risk of being construed as proprietary entertainment PCs, which might be sticky to navigate for console makers that partner with computer makers. Another option would be to integrate themselves into TVs, but I think in that scenario, their proprietary nature becomes an Achilles’ heel. Finally, and what I would do if I were them, is to go the route of a proprietary Slate-like entertainment platform. However, while they’re sort of cool and sexy now, they have more limitations than a laptop and the proprietary path limits the options. Not very smart in this era, in my personal opinion.


The next point comes into play in Picture No. 2. From a gaming perspective, what game platform provides the least amount of compromise? What devices are best suited to carry around? What can you use from the comfort of anywhere in your home? When you’re traveling at an Internet cafe, or on a plane, what makes the most sense? Which of these is the most self-contained?

Answer: Laptops!

Laptops have really closed the gap in terms of performance from where they used to be. About 10 years ago, gaming on them was sort of painful. However, today they’re incredible devices. With modern-day OS’s, they simply plug into and play on practically any HDTV. HDMI cables work great. There are also several wireless gaming controllers that one can use to play console-like games from your laptop in the living room (e.g., BioShock).

Furthermore, the experience just keeps getting better. Laptop graphics are better and more stable. Solid state drives are becoming cheaper. Wireless display technologies are right around the corner, and everything is shrinking and becoming lighter -- and with better battery life. When you start adding all of these benefits together, I believe they far outweigh the few negatives. You end up with a very amazing and compelling gaming platform in a very portable package.

Matt Ployhar focuses on graphics, multimedia and gaming in Intel’s visual computing software division [disclosure: Intel is the sponsor of this website]. Prior to that, he worked at Microsoft for more than 12 years. His passions are graphics and gaming. And when he can get away from his computer, he also enjoys the great outdoors and reading.


Visual Computing -- What is the next challenge?

By Orion R. Granatir for our content partner: Digital Innovation Gazette


Finding the Next Challenge in Visual Computing
Five years ago, a new wave of consoles brought the inception of high-definition (HD) content to the video game industry. Some companies excelled in this era, others did not. Nevertheless, the industry is now HD.

As evidenced by console manufacturers developing new input controls to extend the life of this generation of consoles, the industry is looking for the next challenge. With the release of DirectX 11, the increasing capabilities of processor graphics, and a new surge of mobile devices, there certainly is plenty to explore.

Some think programming for multicore is a punishment reserved for the eighth ring of hell. (I recently beat EA’s Dante’s Inferno, so it’s on my mind.) But you don’t need to fight your way through purgatory to reach multicore heaven. If you keep two concepts in mind, things get easier:

1. Use data decomposition: A game can’t scale just by dividing subsystems onto separate threads (sometimes referred to as “functional decomposition”). It has to divide data intelligently to run across multiple cores. The ever-insightful Mike Acton has a great article on this very subject over at Insomniac Games’ R&D page

2. Use tasks, not threads directly: To scale on an arbitrary number of cores and be truly cross-platform, work should be divided into tasks. A task is a unit of work (for example, a function pointer and data) that can run without (or with very limited) synchronization. These units of work are processed by a thread pool, which is scaled appropriately to the available parallelism in the hardware.

By utilizing tasking and data decomposition together, it is possible to take advantage of multicore for all subsystems. Prior to DX11, rendering was still the locked gateway to heaven. With DX11, it’s now possible to divide the work of rendering into multiple tasks using deferred contexts.

It’s interesting to note that DX11’s multithreaded goodness can run on DX10 hardware. DX11 supports “feature level,” which allows the latest API to be used on a wide range of hardware (provided the application is running on Vista/Win7) by emulating any missing behavior in software.

There is a growing uptake of task-based architectures in game engine design. Mark Randel’s implementation of physics and AI in Terminal Reality’s Infernal Engine is nothing short of amazing. The fellows over at BitSquid are building a new game engine written with solid support for multicore. Furthermore, the Civilization V team at Firaxis is getting great performance out of a task-based approach. (Check out their GDC 2010 presentation: “Firaxis’ Civilization V: A Case Study in Scalable Game Performance.”)

Orion R. Granatir is a senior
engineer with Intel’s Visual Computing Software Division [disclosure: Intel is
a sponsor of this website]. Prior to that, Orion worked on several PlayStation
3 titles as a senior programmer with Insomniac Games. His most recent published
titles are
Resistance: Fall of Man and Ratchet and Clank
Future: Tools of Destruction.

Sunday, April 03, 2011

Video Games -- Expert Q&A -- Career Advise for Video Game Kings




Men's Life Today: Expert Q+A


In my neck of the woods, I'm the video game king -- I'd like to turn my awesomeness into a career. Are there any potential jobs for people good at video games? How do I prepare for one?


Expert advice By Matthew Fillbrandt and brought to you by our content partner Men's Life Today  -- Handpicked for you by our team.

Ten years of explosive growth has fueled a demand for adding new talent into the game development world. Coupled with the most powerful consoles in history, HD capabilities of the Xbox 360 and the PS3, and the explosion in the hand-held and smartphone market, games are everywhere! And so are jobs for people good at video games.

The employment upside is tons of opportunities for living the dream of getting off the couch and into game development. The industry has a constant demand for animators, visual effects and environmental artists, AI, core and game play engineers, level and systems designers, sound designers and writers.

Getting a game on the shelf takes a village, so there are opportunities even if you’re not a techie. This includes jobs handling business, legal, finance, operations, marketing, public
relations, sales, quality assurance, etc. If you’re strong at organizing, communicating and leading, game production or production management may be your ticket.

There are over 50 North American colleges and universities offering undergraduate game design programs, and larger game publishing companies typically have staff building relationships with these programs. One resource worth checking is The Princeton Review, which lists schools offering focused gaming degrees. (The “Top 50 Undergraduate Game Design Programs” list is available at PrincetonReview.com.) Interning is another option for breaking into the biz. Check out the game companies’ Web sites or call their human resources departments for more information.

If you have the passion for video games and want to make a career out of it,
find a way to get your foot in the door and work your way into the job of your
dreams.

Play These Video Games to Perform Better … in Life






Written By Peter Pachal for our content partner Men's Life Today -- Handpicked for you by our team.

Play These Video Games to Perform Better … in Life

Could there be benefits to playing “Halo” for hours on end … besides getting really good at “Halo”?

Over the past few years, research has shown that video games can give you an edge at some real-world skills. Actual, useful skills, stuff that will come in handy at times other than when you happen to come across an energy sword.

“When I was at Beth Israel Hospital, I noticed that surgeons who played video games were better at laparoscopic surgery,” says Dr. Paul Lynch, an Arizona doctor who’s been studying the effects of video games on physiology for over 20 years. Laparoscopic surgery involves inserting a camera into the patient. “In that type of procedure, surgeons have their hands on instruments while looking at a screen. It’s almost like playing a video game.”

That’s a very specific example of video games honing a particular skill, but all kinds of studies that have been done over the years point to the many benefits of gaming. Rolf Nelson, a professor of psychology at Wheaton College, recently looked at the effects of gaming on cognitive abilities.

“Different video games cause players to adopt different strategies in subsequent tasks,” says Nelson. “For example, after playing a fast-paced shooting game, players tend to sacrifice accuracy in favor of speed in a completely unrelated task.”

So which kinds of games emphasize which skills? Lynch’s research can give us a clue. In his study, he had his game-playing surgeons play three different kinds of games, each of which improved specific tasks:

To Improve Visual Skills:

Playing a shooter, particularly one with targeting crosshairs and a sniper-like experience, can improve visual skills. Anyone who plays “Halo 3”or “BioShock 2” will probably be better at tracking several objects at once and making snap decisions. That could be useful playing sports, but Nelson suggests it could be a benefit for even more mundane tasks.

“If you're playing ‘Halo’ with friends,” he says, “you need to track where they all are and to distinguish them from non-threatening things. Thus, video game players just may be able to find their keys faster in a messy room.”

To Improve Spatial Perception:

Second, games with heavy 3-D graphics can bestow better spatial perception. The immersive experience of “Super Monkey Ball” constantly forces players to imagine depth of field. That could come in handy in drafting or graphic design.

“What I can say with a fair amount of confidence is that for any task that uses a graphical user interface, video games can certainly help,” says Lynch.

To Improve Reaction Time:

Finally, racing games like “Supercar Challenge” may have an effect on reaction time. Surgeons in Lynch’s study who played “Star Wars Racer Revenge” were quicker with their scalpels than those who didn’t.

So in light of the potential benefits, should you schedule more quality time with your PS3? Not
quite. As Nelson’s research showed, games that emphasize one goal (say, speed)
may cause you to sacrifice another (accuracy). He also warns of other consequences:
“There may be other larger trade-offs, such as depression or a loss of social
life -- but that's a bigger issue.”

The Most Stylish Video Game Characters




Written By Libe Goad and brought to you by our content partner Men's Life Today -- Handpicked for you by our team.

The Most Stylish Video Game Characters

Improve more than your hand-eye coordination while playing video games by taking style cues from these (pixelated) leading men.


In the early days of interactive entertainment, video game characters' style was more of an afterthought. After all, when you're made up of a handful of blocky pixels, no one can really tell if you're wearing an Armani suit of a suit of armor.

In contrast, today's games include near-photo-realistic graphics, so your in-game avatar's wardrobe is impossible to miss. This gives gamers a whole new generation of style icons to emulate -- from sports stars to action heroes.

Of course, if you follow video game style trends blindly, you might end up wearing overalls and a red plumber’s cap -- so pick your icons carefully!

We asked stylists Jorge Ramon and Diane Davis of the Stylelist Web site to examine a lineup of the five most fashion-forward male characters from today’s hottest video games. Here’s who got the joysticks-up and why:




1. James Bond: “Quantum of Solace”
Double-oh-seven has been making tuxes look good for more than 40 years. This latest video game version in the James Bond franchise has him sporting a classic look.




Jorge Ramon: Black and white and kicking butt all over, you can never go wrong in a classic tuxedo. Tailoring is key for a well-fitted and dramatic look. Nothing is worse than an ill-fitting suit that is either too big or small for the guy in it. Do yourself a favor: Go to your local tailor -- some dry cleaners offer this service too. Also, have at least one navy suit (pinstripes are always stylish) and a gray suit -- these are wardrobe workhorses for guys.

Diane Davis: It's pretty hard to get more stylish than James Bond. Tom Ford dressed Daniel Craig for Quantum of Solace [and Craig was, in turn, digitally scanned for the game], and boy, do those suits sing. Don't be afraid to invest in classic suits and tailored shirts -- you really can wear those looks for many years.


2. Jin Kazama: “Tekken”
Workout gear doesn't have to look drab, as this “Tekken” fighting game star proves. Known for his high kicks and acrobatic flips, Jin favors loose-fitting patterned track pants and a generous dose of hair product.

Ramon: Can you say B-U-F-F? Jin's shredded upper body is the perfect attention grabber that punctuates the gold embroidery on his traditional ying-yang inspired black-and-white flame pants. Black and white is a color combination that will never steer you wrong: A black suit and white shirt can work in many situations -- from boardroom (with a slick, square-bottom black tie) to date night (open collar). Just make sure these looks are fitted and your accessories (sorry, Jin, I’d skip the gold in this case) complement the overall look (i.e., good shoes and a belt are a must -- and keep them black!).

Davis: Jin is following a cardinal style rule and emphasizing his best asset: his ripped torso. This is not a look easy to replicate at home. But you might be able to find a few pairs of flaming pants that, when combined with the right haircut and some muscles, evoke the same general feeling.


3. Snow Villiers: “Final Fantasy”
A rebel with a cause, fighting the evil Sanctum in “Final Fantasy XIII” (yes, the 13th game in the series), we’re guessing Snow was named after his shock of platinum-blond hair (in sharp contrast to his fiery temper).

Ramon: A classic trench is a must in a well-dressed man’s wardrobe. Versatile and actually useful in the rain, this piece will look amazing over a suit; or with jeans, plaid shirt and a chunky sweater. If you want to get your rocker on, trench coats also come in black.

Davis: Snow has definite cyberpunk appeal. His trench coat pulls together the entire look, and his studded belts are making a comeback from the 1980s right now. I am digging these two-tone combat boots -- they remind me of shoes I’ve seen in a designer’s fall 2009 lineup. I'm not sure you can get Snow's look off the shelf, but the classic trench is a must-have for every man. Even if you can't afford designer prices, look for quality details when you do buy a raincoat: topstitching, epaulets and straps at the wrists.



4. Leon Kennedy: “Resident Evil”
One of the mainstays of the long-running “Resident Evil” series, Leon Kennedy manages to look sharp even when blasting brain-hungry zombies. Part of his mojo comes from how he moves effortlessly from his police blues to Indiana Jones-style leather jackets (and honestly, part of it is that always-perfect hair).

Ramon: Right on trend, Leon’s look is strong, masculine and simple -- proving less is more. The monochromatic black puts the shearling jacket center stage. And don’t let the initial investment of a shearling jacket deter you from wearing a look that will serve you for many years to come. Keep it casual with jeans, layered tees and boots, or even dress trousers with a turtleneck and a dress shoe/boot. This jacket is manly but always fashionable, and the older it gets, the better it looks.

Davis: Leon makes cargo pants and camo look cool by pairing them with a classic leather jacket. He’s clearly dressed for his job and has the confidence to throw trends to the wind. A classic leather bomber can definitely lend any man panache. Just be sure to buy one made from soft but thick quality leather -- and no 1980s shoulder pads.



5. Tiger Woods: “Tiger Woods PGA Tour”
If millions of fans were watching your every move under the bright midday sun, you'd be pretty careful about how you dressed too. Not everyone can pull off the classic polo-shirt-and-cap look, but Tiger makes it look effortless -- like it's just part of his job.

Ramon: Fashion plate? Who cares when you’re Tiger Woods! The effortless “golf chic” shirt keeps his lines clean, simple and refined while highlighting those champion guns. Less can be more when dressing your best. The key is to pay attention to the details: Fit is crucial (too loose or too tight is not an option), experiment with color (Tiger’s lucky red works for many skin tones) and always make sure your shoes are shined and well-maintained. Never wear white socks with dress shoes or black socks with shorts. And remember that a baseball cap is not a hairstyle -- c’mon guys, you’re big boys now!

Davis: It’s hard to look stylish in polo shirts and pleated pants, but Tiger always pulls it off. You can find polo shirts at any department or discount store. The secret to looking good in them is twofold: First, find one that fits your body type. (Don't wear one that’s two sizes too big or that gaps at the arm.) Second, take good care of it. If you want it to look crisp and tailored, air-dry it flat, making sure to smooth out all the wrinkles.

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